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Penkura Cracked

Updated: Mar 1, 2020





















































About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. a09c17d780 Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Cracked pen kurangu tamil name. pen kurangi peyar. penkura game. pen kurangu. penkura steam. penkura review. pen kurangu peyar. pen kural songs. pen kurangi peyar. pen kurangu. penkura gameplay. penkura review. pen kurangu in tamil. pen kural soga padal. pen kural songs. pen kural soga padal. pen kural soga padal. bankura video game. pen kurangu in tamil. pen kural songs. pen kurangu peyar. pen kurangu tamil name. penkura review. pengurangan in english. bankura video game. penkura game. bankura video game. penkura game. penkura steam. pen kurangu. pen kurangu peyar. pen kurangu tamil name. penkura gameplay. penkura steam. pen kurangu in tamil. pengurangan in english. penkura gameplay. pen kurangi peyar. pengurangan in english I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early. Penkura Patch 0.1.1.0.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.0.1--------------------------------------------------------------BUG FIXES:- Dialog with Neurocore didn't print answers after one of NPC dialog trigger.- Level of details fixes to static objects from patch 0.1.1.- Objects dropped in Medbay didn't spawn with physics on.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Collision improvements to new content from patch 0.1.1.- Collision improvements to all trees.- Light/Shadow now affect materials with translucency without creating overlaps (minor performance increase in rooms with windows)- Adjustments to fog density, color, and view range distance.- Solar Panels now adjust their angel to the sun location rather than fixed by time location.- Improvements to minimize performance hitches when ambient light changes from Day type to Night type. --------------------------------------------------------------. Penkura Patch 0.1.2.2: Dev-Com.Patch 0.1.2.2 released a little bit earlier than we planned. Introduces much-needed update to the "Overseer" (RTS System) part of the game. Overseer system which is one of the main gameplay element of Penkura had few major changes in its way of materializing and dematerializing objects, from now on, every bot directly connected to "Overseer" system will be able to directly send messages to it about its status or activity. This should not only make using the "Overseer" system a bit easier but will also make every activity or errors made by bot more clear. Another big update, after a lot of work we are able to implement our own navigation system to the game called "Lion's Path". This system allows us to control every AI in the game in all three dimensions, size of the AI, it's speed, turn rate and even its deduction speed can all be changed within this system which greatly speeds up AI development for future updates. For now, the entire system is used by C.A.T, which is used as our AI test in this scenario. Also, we are starting to place new dialog triggers, missions triggers and event triggers around the entire playable landscape, those triggers will be soon used to implement much-needed gameplay elements, storyline progress, and NPC AI.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.2--------------------------------------------------------------BUG FIXES:- C.A.T won't speed up above its maximum allowed speed.- Unconstructed buildings will be added to the build request list after loading the game.- C.A.T animations will properly play when dematerializing buildings.- Gate at cave entrance will now register player use key.- Tunnel I Windowed, Tunnel T, Tunnel T Windowed, Tunnel I, and Hydrogel Purificator won't affect items physics.- Oxygen Tanks didn't trigger physics activation on the drop.- Dialog Cues won't be ignored if we activate them with a possessed bot.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added in-house 3d navigation system "Lion's Path" v 1.0.- Overseer Screen (RTS mode) have an additional button "Log".- Overseer Screen will now showcase a base message board used by C.A.T.- Overseer Screen "Leave" button is moved to the right to give space for the message board. - C.A.T now uses "Lion's Path" system to set path to the requested building.- C.A.T will now smoothly rotate towards the correct building when flying to it.- C.A.T now understands its maximum speed, max rotation speed and corresponding systems allowing it to smoothly change its location.- C.A.T provides information about its status by sound and Text as a form of in base communication (audio can be heard by everyone in the base, text only in the Overseer system).- C.A.T will now print proper log information to Overseer Screen (RTS mode) adjusted by reason, affected building/object, and base status.- C.A.T will now use a new sound effect to inform about an error.- Two new sounds added to C.A.T behavior.- C.A.T is calculating position and requests of every building in the base by itself rather than requesting information per instance from the base dome. (minor performance boost)- C.A.T AI will now decide by itself the proper procedure of every action depending on location in the base, amount of resources, amount of energy, and priority of action/request.- C.A.T materialization ray now produces 2000 radiation and heat damage in the affected area, which will disintegrate all organic matter.- Added safety Holoposters to Command Center to inform the player about the Materialization Ray.- RTS system is merged with the base system to save performance when checking data for construction purposes. - C.A.T added new dematerialization systems for buildings that will match materialization.- Redesign of the M.M.C user interface to keep all interactive parts of the interface in the close proximity of each other, while providing more space for important parts of the UI.- M.M.C storage lowered from 30 to 12.- 29 Material optimization (minor reduction in ram uses)- Shadows and lights visual update and minor performance boost.- Minor adjustments to C.C.C bot and building presentation.- Added sound effect for storage and inventory when moving items between slots.- Added sound effect for Storage "Take All" button.- Small update to Karenos Landscape. (Additional foliage, minor fixes to terrain, and new normal maps to grass and sand)- Wall Gates now use the same operating system as every other door in the game.- Foots steps sound (Metal) volume increase by 80 %.- Visual update to Polan Crystal.- Visual update to Oxygen Station.- New Dialog triggers added to Karenos.- Missions activators, and event triggers set in preparation for the next patch.- Optimization of 33 materials (lowers Memory requirement, and stables its workflow when fully loaded).- Minor Text corrections.--------------------------------------------------------------. Penkura Patch 0.1.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1--------------------------------------------------------------BUG FIXES:- MMC "Create one" button can be triggered while MMC is at work which will consume items but won't provide any items.- MMC "Create All" button could randomly trigger the creation of an empty slot, breaking crafting list.- Scanning sound in MPS is permanently silent after a successful scan.- Cave Ambient and Temple Ambient sound won't rise if Ambient sound in Main Menu was once set to 0.- Bluefloir and Subincar didn't show description after the scan.- Gracheri was unpickable.- Main Menu controls duplicated when loading the game.- Some tutorials could be triggered twice.- "Into the Void" Quest update 2 triggers twice.- Dr. Januszkiewicz computer triggers quest update each time player retriggers computer. - Reload Animation didn't trigger when reloading your weapon.- Hydrogel Purificator could provide more oxygen than the player is able to contain.- Mouse Sensitivity Slider didn't affect mouse settings.- Buildings Holographic presentation didn't stick to the Terrain if it does not contain and adjustable legs.- Buildings without adjustable legs didn't spawn on the correct height when building on an uneven surface.- Buildings with only one connector were not detected by the system to be bound with other connectors on hover.- Building Tunnel Type X didn't reset his connectors on the switch.- Powerplant didn't hide its connectors after leaving RTS system.- Messages from NPC were not saved properly. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added new playable area.- Cave system on the second level is now open to both playable areas. - New Dialogs added.- New points of interest added.- Hydrogel Purificator now checks player current oxygen and calculates the amount needed to fill player oxygen tank up to max 100 Units of oxygen at a time. (Hydrogel Purificator won't waste unneeded oxygen).- Visual Update to Keypad Input IU.- The player from now on will holster his weapon/tool whenever dialog is starting. - Improvements to communications between buildings, bots, player and stats system. (fixes issues with MMC, CCC sometimes refusing to activate)- Visual Update to Gracheri.- Med-bay graphical update.- Bioms will now adjust global fog depending on player location and time of day. - Minor adjustments for camera sharpness and additional view effects. - Unbuild buildings will now show their connectors to allow base planning.- Character View now has a real-time view of the controlled being, machine.- Oxygen and Energy are now calculated by the new formula (minor performance increase, fixes issue with stats not displaying properly)- MMC system is written from the ground up to provide more stability. (MMC won't freeze if the player is far away from the base)- Added new functions to add 1, 5 and 10 units of an item in MMC.- Added a new function to remove 1, 5 and 10 units of an item in MMC.- Items in the "to create list" located in MMC can now be swapped with each other.- Create One button now creates one unit of an item from the list or if the list is empty a selected item from the blueprint list.- Minor improvements to MMC User Interface.- Beacon added to buildable buildings. - Day/Night Cycle system code clean up, Sun angle and Moonlight intensity calculation improvements (slight performance increase)- MPS Geological scan is now able to distinguish between ore veins and show the distance to the closest.- MPS Geological scan will now show how many ore veins it's detecting rather than only showing which one is the closest.- Minor visual improvemenets to MPS UI and Main Menu.- The objects are now directly attached to the player which allows them to be affected by animation (flashlight slightly lags behind by being adjusted by player torso)- Background Quest system related errors fixed. (Quest will now trigger without game "hitches")- Project Cleanup. (minor change in game size)--------------------------------------------------------------. Penkura Patch 0.1.0.6.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.6.1--------------------------------------------------------------FIXED BUGS:- MMC Create One button creates always one even if the created item should be a set amount.- Storage type object didn't show their name and function below the crosshair.- Items of the same type could be duplicated if both are not at their max stack.- Sprint didn't increase player speed.- Bots receive head-bobbing effect.- CCC screen duplicates 3d bot presentation.--------------------------------------------------------------IMPROVEMENTS:- Items max stack size balance. - Small memory leak fixed in highlight system.- Optimization in camera render. Performance boost between 5 % to 40 % depending on location and in-game time. - Foliage cluster rendering improvement (small additional performance boost)- Small changes to Inventory / Storage and MMC UI to improve sharpness, on low settings. - Level of details optimization to foliage.- Lamps light intensity and range is risen by 30 %.- Set frame rate function added to the main menu.- Game FPS is no longer set to 62 FPS only.- Sprint will increase oxygen usage by 300 %. (only while sprinting)- MPB speed increase by 20 %.- MPB can now increase its speed using the "Sprint" input, by 80 %.--------------------------------------------------------------. Penkura Patch 0.1.2.1: Dev-Com.Patch 0.1.2.1 introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project.Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements.With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.1--------------------------------------------------------------BUG FIXES:- Command Center didn't calculate it's energy correctly.- Player won't be able to select and swap empty slots in the inventory and storage.- Inventory slots properly reset their function if we closed inventory/storage with slot selected.- The object won't fall through the landscape in a larger cluster of objects- Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0.- Fix for doors open event triggering animation after few seconds of delay, rather than instantly.- Fix of 53 background calls to nonexisting objects.- Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient.- Buildings ambients won't stop playing if too many sounds play at once.- Opening door sound effect won't take priority to mute interface activation sound effect.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession)- 5 Quickslot controls added to the controls tab.- Save/Load system will now save quick reference bars and load them to correct characters within the game.- Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots).- Optimization of all outer armor textures (buildings). (lowers memory requirement) - Optimization of all normal maps mega atlases. (lowers memory requirement)- New Component type item added to the project (Basic Electronic Repository)- Basic Electronic Repository blueprint added to the MMC.- Scanner blueprint rebalancing.- Improved Save/Load System to allow Saving and Loading Underground Ore Deposits. - Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load. - Minor visual improvement of all crystalline liquid panels (all type of solar panels).- All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance. - Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed. - A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification.- Improved visual effects of holo sing. - Refresh of all door animations in the game with the use of the new float base animation system.- Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event. - Construction bot call sound effect lowered to reduce audio clipping. - Doors locked / incorrect password / open sound effect lowered to reduce audio clipping. - Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects. - Pener-07 Ammo Screen scaled up to fit the weapons screen.- Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %.- Added direction sings to Epsilon Base.- Added Level of details to Karenos Landscape (minor performance boost)- Light improvement in the Gemini Base (minor level performance improvement)- Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.--------------------------------------------------------------. Penkura Patch 0.1.1.3: Dev-Com.Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day.Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.3--------------------------------------------------------------BUG FIXES:- Trees spawn in the rocks.- Tunnels Type X and T didn't blend lights correctly.- Buildings didn't optimize lights and shadows if a player takes control of a bot.- Tunnels Type T and I Windowed didn't provide oxygen.- After taking over a bot, highlighted object name flickers on the screen.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Implementation of "LionsRoar" audio control system.- Buildings can now effect Ambient and Music.- Locations such as Caves can now effect Ambient and Music.- Playable Levels will now affect Ambient and Music based on time of the day.- Added Music for Cave Systems.- Added Day/Night Music to Karenos.- RTS mode activates "LionsRoar" to set proper music / ambient.- Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music.- Volume adjustments to large gates.- Graphical update to atmospheric colors and density.- Minor Graphical improvement to Ore Extractor.- Update to foliage render range.- Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game).- Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains).- Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors. --------------------------------------------------------------. Penkura Patch 0.1.1.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.1--------------------------------------------------------------BUG FIXES:- Camera sometimes spins when interacting with focusable objects.- Player didn't showcase proper name at the start of a new game.- When Mission title appears on the screen user interface is unclickable till it disappears.- Mission Update interface blocks access to other user interfaces till it disappears. - On Load MMC and CCC may not trigger on interact.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- New foliage added.- New content added to "the natives".- New Consumable item added.- Two new materials items added.- Two new components items added.- Two new MMC blueprints added.- Ore and Mineral veins adjusted to new content.- MMC and CCC blueprints adjusted to new content.- Added security system to save / load system, if spawn error accrues (spawning player below ground or in center of map) it will spawn player in the default position and set up entire game session around it.- Save / Load system now checks the trigger of every interactive item. (CCC and MMC included)- Improvemenet to global terrain material.- Visual improvement to Karenos landscape and foliage.- Added more visible connection between the cave system and Epsilon Base.- Improvements to focus system fixing problems with camera rotation.- Minor graphical improvements to MMC user interface.- Some items didn't print correct interaction name when used.--------------------------------------------------------------

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