About This Game The era of bland, uneventful sims is over. Derail Valley is a train simulator focused on immersion, career gameplay and player freedom. Operate controls with your own hands, go anywhere, choose jobs and deliver a variety of cargo between industries in a vast open world!Shunt or haul dozens of cargo types modeled after a realistic industry chain, spread across 256 km². Use the hard earned money to unlock licenses, refuel and service locomotives, or even buy new ones! Beware, trains can derail spectacularly if driven recklessly.Derail Valley is developed by a small team, with full VR and nonVR support and represents a major upgrade to the award-winning 2016 prototype. 6d5b4406ea Title: Derail ValleyGenre: Indie, Simulation, Early AccessDeveloper:AltfuturePublisher:AltfutureRelease Date: 25 Jan, 2019 Derail Valley Best Crack derail valley discord. derail valley locomotives. derail valley (2019) pc early access. derail valley caboose. derail valley lost items. derail valley mac. derail valley money. derail valley trailer. derail valley ocean of games. derail valley console commands. derail valley wmr. derail valley keyboard. derail valley garage. derail valley review. derail valley old bob's garage key. derail valley wymagania. derail valley lost shovel. derail valley mods. derail valley no vr. derail valley retail. derail valley xbox. derail valley handcart. derail valley map lost. derail valley cheat engine. derail valley tips. derail valley license. derail valley how to drop items. derail valley gameplay pc. derail valley news. derail valley train list. derail valley steam key. derail valley build 73. derail valley. derail valley pc game. derail valley lost wallet. derail valley build 64. derail valley not working. derail valley graphics settings. derail valley lost map. derail valley fix derailment. derail valley fire out. derail valley vs train simulator. derail valley reset. derail valley vr controls. derail valley help. derail valley how to save. derail valley jobs. derail valley turn train around. derail valley pc. derail valley vr review. derail valley performance. derail valley update. derail valley derailed. derail valley secret vehicle. derail valley lost junction remote. derail valley how to unload. derail valley money hack. derail valley vr torrent. derail valley unlimited money. derail valley garage location. derail valley keybindings. derail valley tutorial. derail valley youtube. derail valley max speed. derail valley free download. derail valley restart. derail valley steam train. derail valley indir. derail valley 2018. derail valley vr. derail valley bugs. derail valley download free. derail valley delete save. derail valley how to load cars. derail valley lost my map. derail valley 2019. derail valley speed limits. derail valley game engine. derail valley g2a. derail valley without vr. derail valley lost remote. derail valley walkthrough. derail valley wallet. derail valley cheats. derail valley secret train. derail valley inventory. derail valley commands. derail valley inventory full. derail valley oculus. derail valley download I was going to write a gigantic review, like I normally do, but I'll keep it short for this one. If you like active Developers who update the game and fix issues, these guys get things DONE. If you like trains, train simulators, and the like... you should probably own this game anyway. IT HAS VR. Simple controls, straight-forward tutorial. Available in BOTH VR, and NON-VR (Normal Desktop\/Laptops without a VR headset).Buy it. Play it for an hour. If you don't like it, remember... Steam accepts refunds on games with less than 2 hours of gameplay, and less than 14 days from purchase.. I work on the railroad and still come home and play this game. This game is amazing and the devs are doing a great job creating this world. I play this with keyboard and mouse. The devs are always working and bringing out patches. A lot of things could be added like showing the grades of the terrain on the map and having a positive and negative speed rate per minute guage in the engines. Can't wait to see the finished product when it happens.. Disappointing! Takes forever to load and close. Can't get the non-vr version to work. Multiple tries and I can't get the first cab switches to hi-lite much less work.. I honestly doubt there's a better locomotive simulation out there. This is exactly what I wished for when I was a kid, although nothing of the sort existed at the time. It could use a bit more content, but it's still early access, so that's expected (the roadmap is a nice touch). Non-VR mode works great as well. It was worth the full price for me. Go ahead and give the devs your support. I can't wait to see the finished product.. its a good game with lots of potential. Of course they could use lots of improvements and a little more challenges and adding more equipment and more detail. Even though this game is stil in its early stages, its gradually making progress. I cant wait to see what the future updates have in store. I was going to write a gigantic review, like I normally do, but I'll keep it short for this one. If you like active Developers who update the game and fix issues, these guys get things DONE. If you like trains, train simulators, and the like... you should probably own this game anyway. IT HAS VR. Simple controls, straight-forward tutorial. Available in BOTH VR, and NON-VR (Normal Desktop\/Laptops without a VR headset).Buy it. Play it for an hour. If you don't like it, remember... Steam accepts refunds on games with less than 2 hours of gameplay, and less than 14 days from purchase.. its a good game with lots of potential. Of course they could use lots of improvements and a little more challenges and adding more equipment and more detail. Even though this game is stil in its early stages, its gradually making progress. I cant wait to see what the future updates have in store. New to VR and thought I'd have a look for a title to play. Quite like sim games of various types, have a couple of train sims that are okay but have always been a let down when it comes to the graphics. This game is however very pretty when it comes to the graphics, the detailing is excellent. There are a few areas that need to be worked on, it is early access after all, being the driver and the fireman for the steam train gets old very quickly for example but otherwise there is a surprising amount of polish.I read a number of reviews that bemoaned various issues with VR, but I read the Steam community pages, understood what was happening and so have not had any issues at all. What can I say, maybe as a new VR owner I read the manual and understood how to calibrate my equipment?Headset: Samsung Odyssey Plus. I love trains, Have many hours in Train Simulator, Run8 and Train Sim World, so this game\/sim had alot to live up to. It didn't disappoint. Nice graphics, excellent physics. fun gameplay. I like how the jobs, progression and money making system works.Spectacular derailments if you over do it, something you don't see in other train sims.Love the Steam Engine whistle too, best whistle in any game I have heard. Spent about 10 minutes just blowing the whistle before I even moved. Cant wait to see some more rolling stock, some meatier locomotives and multiple unit support. Very cool for an early access game, a few small bugs here and there but well worth the money. Will be interesting to see where this game\/sim goes.Looking forward to blowing the whistle and making another pile of wagons in a valley.. This game is 100% unplayable in VR mode. There might be a way to get into a locomotive and drive it, but I'll never know because I'm unwilling to drill a hole in my floor. The cute little gimmicky controls menu is allegedly sitting on a coffee table in the game, which is actually 4 feet below your sublfoor irl. Dont bother trying to pick stuff up if you drop it, and forget about the lost and found. It was a nice idea, but the devs just didn't bother actually making it work. I know this is early access, but in the year 2019, what game isn't? If this game becomes playable one day, I'll eat my words if I haven't forgotten about it. Note to non-US players unable to purchase DwarfCorp: We are currently trying to resolve this issue. Apparently, users outside of the US have been unable to download DwarfCorp from Steam. We apologize for the confusion and are working on the issue with Valve.In the meantime, you can purchase DwarfCorp at our itch.io page. From there, you can get a Steam key which will work for you:https://completelyfairgames.itch.io/dwarfcorp. Version 18.09.16: Hi everybody, we just posted a new version 18.09.16 to itch and Steam. This version contains mostly bugfixes, though there are a couple of new features. We’re stilling working on wrapping up development before we leave Early Access on October 31st.Palisades. Version 17.10.08: We just uploaded a new version which has several major bugfixes and improvements. Here's a list:Crashes: Fix crash when Motherland tries to trade with player that has no balloon port. Fix crash in FNA build on startup when saved games directory not created yet. Fix crash caused by dwarf trying to put resources in stockpile not built yet. Fix crash caused by dead tree being in task queue for chopping. Fix crash caused by log file being in use by another application. Fix crash caused by traders spawning outside world bounds. Fix crash caused by unknown resource being used for crafting. When audio device is busy/unavailable turn off audio rather than crashing on startup. Fix crash in advanced world generator settings. Fix crash caused by building next to the edge of the world.Bugs: Fix selection buffer issue that was limiting the total number of entities in the world to 256. Now the total number of entities can be over 2 billion. This was causing newly hired dwarves and some resources to be unselectable. Fix issue caused by animals being wrangled toward animal pen that hasn't been built yet. If there are no built animal pens, the wrangle tool now refuses to activate. Fix issue with cave creatures/plants drawing before the cave has been explored. Craft item selection properly closes when crafting tool closed. Craft item selection list is sorted. Plant seedlings now properly get saved. Before, they would grow into adults when the game got reloaded. Fix dwarves getting stuck in ceilings while trying to sit on underground chairs. You can now access advanced world generation settings even while the world is getting generated. Spell research state is now saved. Progress building rooms is now saved. Vsync can now be turned off. Tutorial box no longer overlaps the dismiss button, making it difficult to click. Fix issue causing trade envoys to go to the first player stockpile before going to the balloon port. While building magic research stations, they no longer produce mana batteries until the magic research station has been built.Enhancements: Drawing of simple sprites/resources much faster now. Stockpiles drop items in piles of up to 64 resources rather than one at a time. Improve dwarf room building AI. Water heights smoother. Increased 3D sound falloff rate. Disallow building objects such that they are intersecting any object blueprint. New plant sprites. New plant sprout sprites.. Version 17.11.12: task pool and new ambient sound system: We just uploaded version 17.11.12 to Steam and itch.io. This version features a major change to the mechanics of dwarf selection and task assignment. It also features a new dynamic ambient sound system, as well as several bugfixes and balance improvements.Task Pool. Version 19.02.18: Hello, we've just pushed out a new version to Steam and itch. This version fixes more critical issues and crashes discovered post-release.Changes: Fix bug where upon loading, invalid components could be attached to the root component, causing mayhem. Add examples for a custom font mod. Fix bug that caused a crash upon loading a magic object. Fix bug that caused dwarfs using panacea potion to crash the game. Fix exploit that allowed dwarfs to mine or farm on top of stockpiles or treasuries. Fix rare corner case where an item in a stockpile/treasury was destroyed by an environmental effect (like lightning or fire). Fix memory leak caused by coin pile graphics getting recreated in treasuries. Fix numerous issues associated with dwarfs fleeing fires and how this is represented in save files. Fix crash when attempting to deserialize from a save file whether or not a dwarf is overqualified. Fix divide by zero crash when attempting to trade items that have no value. Fix rare crash when trying to deserialize an invalid object from a save file. Fix rare crash while trying to calculate corner ramps during initial terrain generation. Fix crash when trying to create a billboard from an invalid texture. Fix some of the logic in dwarf AI while trying to get back pay after being on strike. Fix merge issue that erased fancy demon names. Reorganize world generation code somewhat in an attempt to fix a rare crash. Fix crash while trying to load files from 19.02.02 that contain MudGolemAI.. Patch to 17.12.04: We just pushed a patch to Steam and itch.io which fixes some of the issues encountered with our last build, 17.12.02. Here are a list of changes: Fix some logical errors with decal placement and add decal placement to cheat menu.Correctly set working directory of program. This was causing crashes on startup for about 20 players.Fix beds floating in the air.Fix file streams not being closed when saving binary data. This was causing crashes for a small number of users.Fix crash caused by exiting game while an error message was being printed to the log.Fix two rare crashes in crafting mode.Fix rare crash in snow melting logic.Cleanup more memory when a game is loaded.Reduce memory usage of meshes.Fix crash in part of the Ordu quest.Fix Dwarves standing around starving while holding food. This was caused by logic that prevented dwarves from eating food that had been marked for restocking.Fix dwarves putting some resources into graveyards, or using corpses from graveyards as food/crafting material.Fix GUI issue with missing “Promote” button.Add more error handling to SpriteBatch to prevent the “Purple Screen of Death” bug.Ensure ores do not spawn in grass/dirt unless their type specifically allows that.Mix some audio. 3D sounds are louder, some 2D sounds (especially trader speech) are quieter.. New Version 19.03.17: Hi everybody!There's a new version of DwarfCorp out on Steam and itch. There are more bugfixes in this version, and some better crash reporting. This version is compatible with older versions of DwarfCorp.Changes Fixed a bug which was causing rail combinations to get placed incorrectly. Fix rare crash when loading from a save file and creatures are attempting to fight a creature that is already dead. Attempt to fix somewhat common crash where the game resets to the intro state during saving/loading. Fix memory leak in save files. Fix issue which was causing peace envoys not to work. Do not list employees that are on adventures in the employee list. Interacting with them on this screen was sometimes leading to bugs. Fix graphics bug in employee details screen. Fix rare crash that happens when attempting to draw the GUI from a game state that has been exited from another thread. Fix subtle bug that was causing some trade goods to disappear when the player had an almost (but not completely) full stockpile.. Build 17.10.01: We just uploaded Build 17.10.01 to Steam and itch.io. In this build, we focused on fixing critical crash bugs and a few AI issues.PSA: Your old save files will not work. It will be this way for a while, until the save system is stable enough.Summary of changes:Crashes:* Localization forced to culture neutral. This fixes most of the saving/loading issues for users in Germany, Russia, Poland and others.* Fix crashes happening for users with extremely high (> 4k) resolutions.* Fix crash related to meals or unique meats causing crashes after load.* Fix crash caused by zones getting destroyed after load.* Fix crash caused by zone build orders getting built after load.* Fix crash caused by incorrect serialization of build orders.* Fix crash caused by empty/invalid save file.* Fix crash caused by selecting dwarf while it dies.* Fix crash caused by aborting build task while mouse is being dragged.* Fix crash caused by dwarfs having no objects to look at while bored.Control/UI glitches:* Fix camera rotation issue in Linux* Make zooming in on mouse configurable.* Fix inactive tutorial window in economy screen.* Clicking once now selects a single pixel like it should.* Cancelling a trade resets the state of the trade window as it should.* Pressing ESCAPE while building a structure correctly resets the build item state* Crash report on load will not cause a hang anymore.* Underground mushrooms correctly invisible before cave reveal.* Merging zones is now not allowed. Will add it back later.AI issues:* Dwarfs now empty their inventories correctly when idle.* Dwarfs now get paid from multiple treasuries correctly* Fix some AI issues related to building walls.GUI enhancements:* Stockpile now displays both items stocked and items in dwarf inventories, differentiating them with an icon.* Fonts cleaned up, and some new, larger fonts added.
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